Cat Bot
Value: Varies
Tradeable: true
Giftable: true
Effect: Give random cats when opened
Sources: 
  Cattlepass: https://catbot.wiki/cattlepass
  Catnip: https://catbot.wiki/catnip
  Events: https://catbot.wiki/events

Each pack starts at one of eight tiers of increasing value - Wooden, Stone, Bronze, Silver, Gold, Platinum, Diamond, or Celestial - and can repeatedly move up tiers with a 30% chance per upgrade. This means that even a pack starting at Wooden, through successive upgrades, can reach the Celestial tier.

Packs can be opened by running the /packs command. You need to have at least 5 packs to be able to open them in bulk (with a confirmation).

Pack Types

The result value can be calculated like this:

\text{base}\cdot\left(1-\text{upgrade chance}\right)+\text{upgrade chance}\cdot\text{result of the pack above}

It is the actual value when opening a pack, while the Value column shows rounded trade value.

Icon Name Value Base Result
woodenpack.png Wooden 75 65 76.13
stonepack.png Stone 100 90 102.08
bronzepack.png Bronze 130 100 130.28
silverpack.png Silver 200 115 200.94
goldpack.png Gold 400 230 401.48
platniumpack.png Platinum 800 630 801.6
diamondpack.png Diamond 1200 860 1202
celestialpack.png Celestial 2000 2000 2000

These packs have been used in special occasions from the 2025 Christmas Event onwards and don't disappear from your inventory after the event that they're used in ends. They are highlighted green in /packs instead of blue.

They all have a 70% upgrade chance for all tiers, are below Wooden in the tiers, and they have a target value of 225, a base value of 30, and a result value of 224.83.

Icon Name Special Occasion Used
christmaspack.png Christmas Christmas Event
valentinepack.png Valentine Valentine's Event
chefpack.png Chef Bake.gg Collab
birthdaypack.png Birthday Birthday Event

Exclusive Packs

These packs have been used in special occasions from the 2026 Halloween Event onwards and, like special packs, don't disappear from your inventory after the event that they're used in ends. They are highlighted red in /packs instead of blue.

These are packs that are unique from other special packs and have unique algorithms.

Icon Name Special Occasion Used Value Algorithm
pumpkin_pack.png Pumpkin 2026 Halloween Event 460 There is a 50/50 chance for getting either "😈 Trick" or "😋 Treat" reward.

Note

More packs may be added in the future.

Mystery Packs

After you finish Level 30 of the Cattlepass, each level will give you a random pack. The chances of getting each pack are presented below in the table:

Icon Name Chance
woodenpack.png Wooden 32.43%
stonepack.png Stone 24.33%
bronzepack.png Bronze 18.71%
silverpack.png Silver 12.16%
goldpack.png Gold 6.08%
platniumpack.png Platinum 3.04%
diamondpack.png Diamond 2.03%
celestialpack.png Celestial 1.22%

Tip

The formula used for calculating the chance is:

\frac{1}{\text{value}}

The Reward Algorithm

Normal/Special Packs

  1. A pack starts with some specific rarity.
  2. Two random things can happen here, with their chances depending on the type of the initial pack being opened:
    • Doesn't upgrade (70% normal, 30% special): go to step 3;
    • Upgrades (30% normal, 70% special): upgrade by one rarity and repeat step 2 (unless the pack is a Celestial).
  3. Once a final pack rarity is chosen, get its base value (see top table).
  4. Pick a random cat type (every cat type has the same chance of being chosen: 1/22).
  5. Find out the number of cats to reward:
\frac{\text{base}}{\text{cat type value}},~~~~\text{the whole part is the guaranteed reward}
  1. For the fractional part, it represents the chance of getting another cat.
    • For example, 42.69 means you will get 43 cats in 69% of cases, and 42 in the other 31% since you can't get a fractional cat.
  2. If the entire number is below 1 (no guaranteed cats, this happens when rare cats appear in common packs), a special cutscene is played to build up the excitement for a chance of getting a rare cat.
  3. If the result reward is nothing, fall back to 1 Fine cat.

Exclusive Packs

Exclusive Packs use separate algorithms instead, unique for each type:

Pumpkin Pack

There is a 50/50 chance for getting either "😈 Trick" or "😋 Treat" reward.

Reward Category Chance
(in category)
Chance
(total)
woodenpack.png Wooden Pack 😈 Trick 50% 25%
stonepack.png Stone Pack 😈 Trick 25% 12.5%
finecat.png 5x Fine Cat 😈 Trick 25% 12.5%
goldpack.png Gold Pack 😋 Treat 36% 18%
platinumpack.png Platinum Pack 😋 Treat 18% 9%
diamondpack.png Diamond Pack 😋 Treat 12% 6%
celestialpack.png Celestial Pack 😋 Treat 7% 3.5%
🍀 Scratchcard 😋 Treat 13% 6.5%
☔ 1m Cat Rain 😋 Treat 14% 7%

If the picked reward is a pack, the Pumpkin Pack acts as if it was upgraded to it, continuing the opening proccess as usual, i.e. successive upgrades with 30% chance. The rain mintues are counted as bonus (i.e. server-locked) minutes.

Achievements

These are in the Economy category under All Done:

Trivia


  1. https://github.com/milenakos/cat-bot/commit/2df430d â†Šī¸Ž

  2. https://github.com/milenakos/cat-bot/pull/298#pullrequestreview-3649009789 â†Šī¸Ž